Level Ethereal Metro 2033
When the protagonist of the Metro
2033 history Artem rises to the top of the Ostankino TV tower, he hears the
voices of the dark forces trying to manipulate him to stop. Artem falls into
the world of his delusions. I decided to represent this world as a set of many concrete
blocks that form the different volumes.
the first part of the level was represented as a room, where every wall has a
door. The hero, as it were, has to make a choice of his way to find an answer
to the question “What do I do next?”. I decided to reinforce this point. Room
is represented in the form of a huge vertical tunnel with doors on its sides.
We see no ceiling or floor. I located a white fog at the top, where the tunnel
wall fragments are passing. The bottom looks the same, but the tunnel walls are
going into the dark abyss. We seem to be stuck in the space between light and
darkness. I wanted to show the fragile break-even point. The concrete blocks appear
under the feet, on which we can go to the door. They appear and disappear
depending on the direction where the player is moving.
Tunnel walls consist of many damaged concrete blocks. I wanted to create an oppressive atmosphere of apocalypse, destruction.
zone is presented in the form of a labyrinth. Here the top of the walls are
also hidden in a white fog. I decided to use abstract forms to set the
player's imagination to work.
part is a destroyed tunnel. We have to escape from the dark man, who chaise us.
The tunnel assembles into the whole out of pieces, scattered in space as we
It was an
original idea to represent this level as a set of many concrete blocks. This is
some kind of 3D pixels art that makes us turn on the imagination and fantasy.
We obtained seemingly simple arrays, but at the same time the highly detailed
objects of interest. When I was working upon this level and displayed the result
to the team, many people stood for hours in front the monitor peering in the
picture. Everyone could see something individual.